Friday, November 28, 2014

C#.Net Basic Design Patterns

.Net Basic Design Patterns:



Creational Patterns
Abstract Factory  Creates an instance of several families of classes
Builder  Separates object construction from its representation
Factory Method  Creates an instance of several derived classes
Prototype  A fully initialized instance to be copied or cloned
Singleton  A class of which only a single instance can exist
Structural Patterns
Adapter  Match interfaces of different classes
Bridge  Separates an object’s interface from its implementation
Composite  A tree structure of simple and composite objects
Decorator  Add responsibilities to objects dynamically
Facade  A single class that represents an entire subsystem
Flyweight  A fine-grained instance used for efficient sharing
Proxy  An object representing another object
Behavioral Patterns
Chain of Resp.  A way of passing a request between a chain of objects
Command  Encapsulate a command request as an object
Interpreter  A way to include language elements in a program
Iterator  Sequentially access the elements of a collection
Mediator  Defines simplified communication between classes
Memento  Capture and restore an object's internal state
Observer  A way of notifying change to a number of classes
State  Alter an object's behavior when its state changes
Strategy  Encapsulates an algorithm inside a class
Template Method  Defer the exact steps of an algorithm to a subclass
Visitor  Defines a new operation to a class without change

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